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On a standard die opposite faces add to seven, and on any cube the three faces meeting at a corner are mutually adjacent. Most dice problems are solved by naming which faces are opposite before worrying about what you can see.
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Nothing yet. No other skill in the Atlas lists this one as a prerequisite.
No indexed official paper question has been tagged with GEO-11 yet. The index grows one paper at a time, and it records only question numbers, point values and our own skill tags — never the problems themselves.